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ArcheopterixModerator
(Diviner)
09/13/02 07:53 AM
Fixing mod-broken games

My main quest was broken, and I was given instructions on how to repair it, just thought I'd share:

From: Mike Lipari
Very easy to do. I'll tell you how so you can spread the word:

1 Copy the Save to your Data Files directory.
2 Rename it to have an ESP extension.
3 Open up the Construction Set.
4 Bring up the Data Files dialog.
5 Click on your save game in the list.
6 Click the Details button.
7 Scroll down to the bottom where the topics (DIAL forms) are.
8 Slowly scroll through them looking for the letter D in the Deleted
column.
9 Whenever you find a deleted topic, select it and any INFOs between it and
the next topic.
10 Press the Delete key on your keyboard and hit OK on the confirmation
dialog.
11 Now that topic and all of the selected infos will be marked as Ignored (I
in the Ignored column)
12 Repeat steps 9-11 until you've found all the deleted topics.
13 Click on the Deleted column to sort by it (which should move all Deleted
forms to the top)
14 Make sure that all Deleted Topics are marked as Ignored.
15 Rename your save game to have an ESS extension again.
16 Copy it back into the Saves directory.
17 Load it up in game and all should be well.



@>---,---`---
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Raptormeat
(Diviner)
09/13/02 09:31 AM
Re: Fixing mod-broken games [re: Archeopterix]

That's cool. Thanks Archie!

I didn't know you could simply rename ESS files as ESP. I wonder what kind of weird stuff we could do?!

Then again, I'm slightly behind the times. Has anybody already experimented with this?

Raptormeat

------------
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Proprietor: Aldrien's Chalice Tavern- the only operational "pretend tavern Elder Scrolls concept site" on the web!

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MyK
(Acolyte)
09/13/02 09:55 AM
Re: Fixing mod-broken games [re: Raptormeat]

hey arch!

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Vincent Dragon
(Disciple)
09/13/02 05:15 PM
Re: Fixing mod-broken games [re: Archeopterix]

thats nice and easy one..


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Hudson
(Disciple)
09/14/02 03:12 AM
Re: Fixing mod-broken games [re: Vincent Dragon]

sweet thanks drooling bird!

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Nazz
(Curate)
09/14/02 10:41 AM
Re: Fixing mod-broken games [re: Hudson]

Well its a good thing I tested this with one of my saves I use to test my plugins because I accidently renamed it a .esm instead of .esp and it wont let me change it back to .ess.

-----------------
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Yes, It hurts
Keeper of the Gate to Oblivion

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Number13
(Novice)
09/20/02 06:55 AM
Re: Fixing mod-broken games [re: Nazz]

Why is this post sticky? It could use a better title for searches though, like - Fixing broken quests, or fixing broken main quests.

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SirToug
(Diviner)
09/30/02 09:24 AM
Re: Fixing mod-broken games [re: Archeopterix]

Wich essensial person did you kill?

(You can beat me up now)

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DeAThX
(Initiate)
10/06/02 12:30 AM
Re: Fixing mod-broken games [re: Archeopterix]

I fixed the savegame but it won't change back to an ess file, it still says it's a esp file :/! why is that?

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SpideyKnight
(Acolyte)
10/20/02 12:34 PM
Re: Fixing mod-broken games [re: DeAThX]

You have to rename it. Right click on it, rename the extension to .ess and then left click. It should now be a .ess file, put it back in the saves folder.

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Khalid01
(Layman)
11/11/02 01:59 PM
Re: Fixing mod-broken games [re: Archeopterix]

Pardon my incompetence, but does this method apply when dashes ( - ) are present in the D column? Regardless, could someone advise me on something, it seems similar to this problem, but not entirely.

You see, I have a plethora of plugins, and I don't know which may be doing it, or if this problem is a result of a general bug, but for some reason in Arrille's Tradehouse all of the iron/steel armour has the incorrect values, they're around 1-3 while Netch and Fur armour is at the correct (approx.) rating of 5-6. I reloaded the game at the same location and discovered it was a consistent problem for that game, but sometimes the values are correct when I don't collect various items in the Census office (I think) in a different game, so does anyone have any suggestions? I'd like to play through the game with all of the plugins I've picked up, so that's sort of out of the question. Thanks, and my apologies for hijacking the thread.

Edit/Update: It seems that when I make a Khajiit character this problem surfaces, but I'm not entirely sure if it's limited to Khajiits, but when I didn't pick up anything at the Census room if still didn't have the right values.

Edited by Khalid01 (11/11/02 02:44 PM)

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cosmicdebris
(Acolyte)
11/13/02 07:17 AM
Re: Fixing mod-broken games [re: Khalid01]

How about editing a saved game to change your characters configuration? Can this be done?

XBOX LIVE beta tester

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DoctorOakroot
(Layman)
11/15/02 04:38 AM
Re: Fixing mod-broken games [re: Khalid01]

In reply to:

armour has the incorrect values, they're around 1-3 while Netch and Fur armour is at the correct (approx.) rating of 5-6.



They're correct... your character has a good light armor skill, but a bad heavy armor skill - so the light armor has better values. I was confused by this too till I went back and read the section on armor in the manual carefully.

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Kaymen967
(Layman)
12/07/02 12:54 PM
Re: Fixing mod-broken games [re: Archeopterix]

The delieted topis where not ignored.......poop

ok square.........GO!

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slink
(Novice)
12/17/02 12:22 AM
Re: Fixing mod-broken games [re: cosmicdebris]

You can't actually edit the game per se, only delete particular entries. You can remove all the lines starting with STLN, for instance, and no longer have problems with guards taking your goods when they arrest you. At least until you steal something again or store something in a container in someone else's dwelling.

Remember not to try to actually load the saved game with the ess extension. The editor will crash if you try that.

You can change the configuration of your character mid-game by the entering the console command enablestatreviewmenu. The only thing is that it won't put the proper bonuses in for the skills when it changes their position, or it didn't look to me as if it did that.


Slink's Burrow Online

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thebigMuh
(Initiate)
12/24/02 08:53 AM
Fixing even more [re: Archeopterix]

OK, I just fixed one of my savegames, but with some quite severe errors.

One of the first mod things I did was to modify the Redoran stronghold. Bigger chests, more gold for the traders, the usual stuff. I also did stupid things, like deleting out the default chests and replacing them with my bigger ones. During that I changed many things that I did NOT want to change, but was able to get rid of them using the TES AME (what a lovely tool!).

Over time, however, I got more and more errors - parts of my stronghold interior turning invisible, doors appearing where no doors are, etc., etc... Since I wanted to "clean up" and separate my changes into extra interior cells, I had to remove those glitches.

However, I had to learn that getting rid of those things is not an easy task. Even when unloading the plugin and loading the savegame the ominous floating doors still appeared.

So, to get rid of my stupid errors, I did this:

-) First, I got all my stuff. I cheated my character to 20000 strength (100000 carrying), however I had to learn that the limits of the inventory system are reached quite quickly with my huge amount of treasure (some ugly crashes). So, I carried everything out to Bal Isra. I first ensured that Bal Isra was "clean", by killing out all the references to it from my mod with the AME.

-) Next, I killed out all the things from my mod that I didn't want - all the changed chests, an added key, modifications to the NPCs, etc., etc.

-) Then I loaded back in my savegame to take a look. The extra rooms I had created were gone, however the chests where still there, as well as the floating doors.

-) Then I did the "change ess to esp and Ignore things" trick. However, I selected all the CELL references to Indarys Manor (and the other buildings of the Redoran stronghold), but NOT Bal Isra (there's still my stuff there!). Then I changed it back to ess.

-) Lock and load - AAAHH! All the changes gone, no floating doors, no nothing, even the chests are locked again.

So, I now have a fresh start for my plugin - no ugly stuff left in the savegame.

Cheers, I hope this helps you a bit (this thread helped me alot!).

Ciao, ˇmuh!

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eric_grindon
(Layman)
01/30/03 05:15 PM
Re: Fixing even more [re: thebigMuh]

I had a problem with duplicate activators too I'll have to try this idea.
I found out the hard way not to use origional activators but to copy and rename them to my own ID and then use the copy.

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Athas
(Layman)
02/01/03 05:20 AM
Re: Fixing even more [re: thebigMuh]

I did this with Seyda Neen once... the Velendosval plugin had rendered it quite... strange? Yes, thats the word... only prob, was that the Imperial Prison Ship showed up again

So I went down and said hello to Jiub.

On my way out, however, the blind "where are you from" guy changed my race again :P

The point of the story?
You might think that you've found gold at the end of the rainbow with this .ess->.esp trick, but remember that you can change more than you want Just remember that

****************************
[Sig]
Kill with axes, kill with swords. Kill with spears, kille with stakes, kill with arrows. Kill their wives, kill their children, kill their cattle... but foremost: Kill with Pleasure.
[/Sig]

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Achilles467
(Layman)
02/18/03 10:49 AM
Re: Fixing mod-broken games [re: slink]

Renaming the file has no effect; I cannot open the saved game in the editor. I renamed the file exactly like you suggested. What am I doing wrong?

The name extension is .esp but windows xp still sees the file as an .ess file.

Since I'm having no luck editing my broken game, will anyone give it a shot? I can tell you exactly what dialog topics are messed up.

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Elias
(Layman)
02/26/03 11:53 PM
Re: Fixing mod-broken games [re: Achilles467]

Let me preface this by saying I have, at best, a rudimentary grasp of the TES CS.

Ok, I use the Abandoned Flat as my stronghold/house. Some time ago, I decided to add some furniture to it. This worked fine for new games, but my saved game has a bit of a problem. The house door and the trap door into the lab are gone. And the planter above the trap door has duplicated. Is there any way to fix this?

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WDog
(Novice)
02/27/03 08:51 AM
Re: Fixing mod-broken games [re: Achilles467]

You did not change the extension you changed the name somehow like this
savegame.ess to savegame.esp.ess

You may have windows hiding file extensions for know file types.

Ito change that setting open a file window (explorer) and select Tools menu, then select folder options, Select the View tab. Then in the advanced settings list box make sure that Hide extensions for known file types is not selected.



All science is either physics or stamp collecting. -- Ernest Rutherford, New Zealand physicist.

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aon14
(Novice)
03/29/03 02:08 AM
Re: Fixing mod-broken games [re: slink]

I've experimented with TESC and save game editing.
It crashed with several different save games I tried.
Yes, I did rename the extension.

Tesame is much more simple than TESC and is probably better for this purpose.
You can set globals, start scripts, add journal entries and placeatpc npcs from the console anyhow.

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Taemos
(Adept)
04/09/03 12:23 AM
Re: Fixing mod-broken games [re: Raptormeat]

This is a good idea. About time someone made a post about it

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Fetor41
(Disciple)
04/11/03 01:37 AM
Re: Fixing mod-broken games [re: Archeopterix]

can this be done for corrupted saves too?

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